Project 04




  

PART IV -2

THE CONCEPT OF AI SERIOUS GAMES IN AI EDUCATION FOR LEARNING DIFFICULTIES BASED ON THE LEGO BOOSTER SENSOR AND POKEMON GAME

AI interpretation Layer: Core Intelligence
Multimodal fusion (sensor x in-game behavior)
Fuses physical-sensor stream with software-interaction stream on a shared timeline. A cross-attention or late-fusion architecture lets the model weigh “did they hesitate physically” against “did they choose the correct in-game option” -distinguishing a motor struggle from a cognitive one, which matters enormously for EF diagnosis
Case Study Structure: Executive Function Challenges
Target skill:
Sequential planning + working memory + inhibitory control (The common EF triad deficit in ADHD/Dyspraxia)
Story frame:
“Builder-hero” Building up a village. Each building task=An EF exercise in disguise.

Implementation AB: LEGO Boost/ Mindstorms Sensors

It is an existing, well-validated tangible platform with programmable sensors, motors, and platform with programmable sensors. Motors, and a Scratch-like visual programming layer- lower barrier to building a working sensing-layer prototype than custom hardware.


Figure 1
© BoBo Trinity TRINITASTop